Inferno
0.2
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#include "clang/Basic/SourceLocation.h"
#include "clang/Basic/TokenKinds.h"
#include "llvm/ADT/APSInt.h"
#include "llvm/ADT/APFloat.h"
#include <string>
#include <deque>
#include "node/node.hpp"
#include "clang/Parse/DeclSpec.h"
#include "tree/type_db.hpp"
#include "tree/cpptree.hpp"
Go to the source code of this file.
Classes | |
struct | SCTree::SCConstruct |
struct | SCTree::SCNamedConstruct |
struct | SCTree::SCNamedIdentifier |
Anything derived from this renders like an identifier. More... | |
struct | SCTree::SCNamedRecord |
Anything derived from this renders like a record. More... | |
struct | SCTree::SCNamedFunction |
Anything derived from this renders like a function. More... | |
struct | SCTree::Event |
struct | SCTree::Module |
struct | SCTree::Interface |
struct | SCTree::Wait |
struct | SCTree::WaitDynamic |
struct | SCTree::WaitStatic |
struct | SCTree::WaitDelta |
struct | SCTree::NextTrigger |
struct | SCTree::NextTriggerDynamic |
struct | SCTree::NextTriggerStatic |
struct | SCTree::NextTriggerDelta |
struct | SCTree::Notify |
struct | SCTree::NotifyImmediate |
struct | SCTree::NotifyDelta |
struct | SCTree::NotifyTimed |
struct | SCTree::Process |
struct | SCTree::EventProcess |
struct | SCTree::Method |
struct | SCTree::Thread |
struct | SCTree::ClockedThread |
struct | SCTree::DeltaCount |
struct | SCTree::TerminationFunction |
Termination functions. More... | |
struct | SCTree::Exit |
The exit() system call; cease() below is preferred. More... | |
struct | SCTree::Cease |
Cease function. More... | |
Namespaces | |
namespace | SCTree |
SCTree namespace contains node definitions that represent elements of SystemC, expressed as though native language elements. |